Introduction of Divisions
Introduction of Train Simulator (TS) Division
The Train Simulator Division, or TS Division, dates back to the original “Train Simulator” computer game series that began in 1995. Since then, it received a visual overhaul by moving to the PlayStation2 console in 2001, followed by a High-Vision update for the PlayStation3 version in 2006. Today, the TS Division develops simulators for business and professional use, to be used in museum exhibits and driver training. Meticulous planning, shooting, examination, editing, storyboarding, design, programming, layout work, and installation, all done with original cutting-edge technology, allows us to release the highest grade simulators.
From the very beginning of our business, our motto has been “Real Reproduction”. We challenge with no limits of railway simulation with every project that we take on.
Introduction of Music Division
MUKAIYA, who is an active keyboard player and composer of jazz fusion, has been at the center of the scene for many years now. In addition to railway-related musical productions, such as departure melodies and on-board chimes, we design concerts, manage copyrights, and take on many other tasks in the business of musical production. Our recent forays include more experimental endeavors, such as openly airing the production process of a piece of music, employing great tools and inviting great team members with extensive knowledge and experience in the field of sound.
The “Matrix Music” system, developed with the Matrix Music Corporation, is an automatic music generation system that creates music based on dynamically changing conditions, such as weather or time of day. This system realizes a near-infinite possibility of generative music, providing musical value to many different venues and occasions.
※ “PlayStation2” and “PlayStation3” are registered trademarks of Sony Computer Entertainment Inc.